Patch Notes: 1.11.1 Behemoth

Hello Operatives! Today, with our v1.11.1 Behemoth patch update, we're rebalancing a few pieces within Festering Skies to make them a little more forgiving alongside bug fixes. We've also introduced a workaround solution for the cinematics that some Win 7 players were experiencing in the game. Full patch notes below!

Tactical

  • Swarmer type damage is reduced by 10-15%.

Geoscape

  • Rate of mid and late-game interceptions reduced by up to 20%.

Bug fixes

  • Implemented a workaround solution resolving the problem with the cinematics in the game on Windows 7.

  • Fixed an issue where the hair of the units in the portraits in Tactical would not appear correctly.

  • Fixed an issue where narrative messages wouldn’t appear in the “Gift” mission if the hints are disabled.

  • Fixed an issue with the animation of the explosive egg upon destruction.

  • Fixed a rare issue causing the game to be stuck when the interception minigame is paused during a muzzle flash VFX.

  • Fixed an issue where in some cases the Corruption Node didn’t spawn during Infested Haven missions resulting in an instant victory for the player.

  • Fixed an issue where after loading a save the Behemoth 3D model would appear while submerged.

  • Fixed an issue where the save game button would occasionally become disabled after a lost ancient site defense.

  • Fixed an issue where an inactive deploy button appears on sites when using the Masked Manticore.

  • Fixed an issue where the Gills objective wouldn’t complete correctly.

  • Fixed an issue where the 3D models in the intelligence reports appeared too bright.

  • Fixed an issue where Mindfraggers can attack through walls on Synedrion maps.

  • Fixed controller scheme instructions for inventory and soldier info.

  • Fixed an issue where the Myrmidon spawn animation wouldn’t appear correctly.

  • Alien eggs now fall properly when the floor beneath them is destroyed.

  • Fixed an issue with the death animation of the Venomous Swarmer causing a delayed game response.

  • Fixed a rare issue where the game has stuck after returning to Geoscape from a New Jericho story mission.

  • Fixed an issue causing the description of the Pandoran evolution and Fire Worm research not showing correctly.

  • Fixed an issue causing problems with buying soldier abilities before deploying on missions.

  • Fixed an issue where the auto-battle button could not be selected with a controller.

  • Other minor fixes.